14: Garage
This simulates the reverberation of a garage. It produces the reverberation of a room surrounded by hard-surfaced walls with many reflections.
Parameter Pre Low Freq Pre Low Gain Pre Mid Freq Pre Mid Q Value 50�4000 Hz -15� +15 dB 50�20000 Hz 0.5, 0.7, 1.0, 2.0, 4.0, 8.0 -15� +15 dB 2000�20000 Hz -15� +15 dB 0.06�32.0 sec 0�200.0 ms Description Frequency of the low range Gain of the low range Frequency of the middle range Width of the middle range Set a higher value for Q to narrow the range to be affected. Gain of the middle range Frequency of the high range Gain of the high range Duration (time) of the reverb Adjusts the delay time from the direct sound until the reverb sound is heard. Density of the reverb Size of the room which is simulated Volume level of the initial reflected sound Density of the sound that reaches the listener after many repeated reflections Adjusts the frequency below which sound fed back to the effect will be cut. The Low Damp function damps the low frequency band of the reverb sound quicker than other bands. Degree of Low Damp Adjusts the frequency above which sound fed back to the effect will be cut. High Damp, by attenuating the higher frequencies first. Degree of High Damp Frequency at which the high cut filter will begin to take effect (THRU: no filter is used)
Pre Mid Gain Pre Hi Freq Pre Hi Gain Rev Time Pre Dly Time
Density Room Size Early Ref Level Release Density Low Damp Freq