WARNING: Because it works by doubling instruments, Chorusing halves the number of notes you can play.
Chorusing �thickens� the sound by doubling the sound in stereo and then detuning it. Every layer with chorus turned on uses twice the polyphony for that layer.
L1
CHORUS off
WIDTH 100%
The �rst �eld in this screen turns Chorus On or Off and allows you to adjust the amount of detuning (1 to 100%). The Width parameter controls the stereo spread. 0% reduces the chorus to mono and 100% provides the most stereo separation.
Sound Start Offset and Delay
Sound Start sets where the instrument begins playing when you hit a key. Setting the Start Offset amount to �0� plays the sample from the beginning. Higher values move the Sample Start Point further into the sample toward the end. There is also a PatchCord source which can be used to change the Sound Start point at note-on time.
L1
SOUND
START 127
DELAY 127
Sample Start
Controlling the Sound Start using Key Velocity (< Amt -) brings in the attack of the wave only when you play hard. This is especially effective with percussion instruments.
Delay de�nes the time between when you hit a key (note-on) and the onset of the current layer�s note and the start of the envelopes (if applicable). Delay values below zero are Tempo-based values, meaning the time is based on the Master Tempo setting. Note values are displayed by adjusting the Delay Time value below zero. The sound will be delayed by the selected note value based on the master clock.
Proteus 2000 Operation Manual 101