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Applications (Advanced operations)
Remote control unit
PITCH BEND+,� MASTER RELAY PLAY TEMPO BPM SYNC
9. Adjust the speed of track B to the speed (BPM= beats per minute) of track A.
Adjust the Player B tempo control slide so that the number of BPM displayed for track B is the same as the number of BPM displayed for track A. ¶ If you do not wish to change the pitch or key of track B, press the Player B MASTER TEMPO button before adjusting the tempo control slide. ¶ Once the number of BPM displayed for both tracks are the same, the tempo adjustment will have been finished.
TRACK SEARCH
(4,¢)
CUE PLAY/ PAUSE
(3 8)
10.Press the Player B CUE button.
¶ Player B will then enter standby mode at the cueing point.
Jog dial Tempo control slide
11.Listening to the sound from track A from the speakers, wait for the correct timing and then press the Player B PLAY/PAUSE button (38).
¶ Track B will then begin to play.
Mixing (Segueing) Different Tracks (*)
Example: To use a DJ mixer to mix the sounds of the track currently playing (Player A) and heard form the speakers, with the sounds of the subsequent track B (in Player B). ¶ Connect Player A to the CH1 input port and Player B to the CH2 input port of the DJ mixer. ¶ Raise the trim, channel faders, and master VR of the DJ mixer to the desired level so that sound is output from Player A.
12.While checking the sound from the headphones, gradually shift the DJ mixer CROSS FADER control to the right.
¶ The sound from track A coming from the speakers will become mixed with the sound from track B. ¶ When the DJ mixer CROSS FADER control has been shifted all the way to the right, the segueing from track A to track B will have been completed.
7 Long mixed playback
As long as the number of BPM is the same, track A and track B may be cleanly mixed even with the CROSS FADER control set in the middle.
1. Slide the CROSS FADER control on the DJ mixer to the left (CH1 side). 2. Insert a disc into Player B.
¶ Sound from track A will then be output from the speakers.
7 Fader start playback
If the DJM-300, DJM-500, or DJM-600 cross fader start feature is used, step 11 above may be omitted, thus making it even easier to perform mixing. If the CROSS FADER control is also returned to its original position, it will cause the player to return to the state described in step 10, thus making it possible to perform cueing repeatedly.
3. Press the forward or reverse TRACK SEARCH button (4, ¢) on Player B to select track B. 4. Press the PLAY/PAUSE button (38). (Note that auto cueing must be turned on.) 5. Use the DJ mixer MONITOR SELECTOR button to monitor CH2. 6. Turn the DJ mixer MONITOR LEVEL dial to output the sound from track B to the headphones.
¶ Speaker output will come only from track A.
Beat Synchro (*)
After synchronizing the tempos of Player A and Player B, the Pitch Bend function can be used to adjust the timing of the beat. For example, if you wish Player A to be the reference for beat timing, if the beat timing on Player B lags behind that of Player A, slowly rotate the jog dial on Player B in the clockwise direction. When this is done, Player B�s playback speed will gradually become faster; release the jog dial at the point the beat timing of Player A and Player B are in synch. When the dial is released, the tempo returns to normal, and the synchronized beat timing is maintained. If Player B�s beat timing is in advance of Player A�s, slowly rotate Player B�s jog dial counterclockwise. When this is done, Player B�s playback speed will gradually slow; when the beat timing of Player A and Player B are in synch, release the jog dial. Besides the jog dial, Beat Sync can also be achieved by pressing the PITCH BEND + or � buttons.
7. Listening to the sound from the headphones, cue to the opening of track B.
1 Set player B to playback, and measure the BPM. ¶ If BPM is not displayed, either try playing back a bit longer than usual, or use the TAP button to manually input the BPM. 2 Press the PLAY/PAUSE button (38) in the vicinity of the area you wish to cue the track. ¶ Player B will enter cueing pause mode. 3 Turn the Player B jog dial to find the cueing point (i.e., the opening bar). 4 Once the cueing point has been found, press the Player B CUE button. ¶ The sound will be muted and cueing will have been completed.
8. Listening to the sound from track A from the speakers, wait for the press the Player B PLAY/PAUSE button (38).
¶ Speaker output will come only from track A. ¶ Sound from track B will be output to the headphones.
Auto BPM Synchro (*)
This function can be used to automatically synchronize the BPM of two players (A, B). The currently playing player is called the �master�; this player�s BPM is used as the reference for setting the BPM of the second player currently in pause or CUE mode (the �slave�), or a program tempo recorded in the HOT CUE button.
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